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Since Shoelace 2.0 Code stable

Animation

sl-animation

Animate elements declaratively with nearly 100 baked-in presets, or roll your own with custom keyframes. Powered by the Web Animations API.

Animation Basics

To animate an element, wrap it in <sl-animation> and set an animation name. The animation will not start until you add the play attribute. Refer to the properties table for a list of all animation options.

<div class="animation-overview">
  <sl-animation name="bounce" duration="2000" play><div class="box"></div></sl-animation>
  <sl-animation name="jello" duration="2000" play><div class="box"></div></sl-animation>
  <sl-animation name="heartBeat" duration="2000" play><div class="box"></div></sl-animation>
  <sl-animation name="flip" duration="2000" play><div class="box"></div></sl-animation>
</div>

<style>
  .animation-overview .box {
    display: inline-block;
    width: 100px;
    height: 100px;
    background-color: var(--sl-color-primary-600);
    margin: 1.5rem;
  }
</style>

Examples

Animations & Easings

This example demonstrates all of the baked-in animations and easings. Animations are based on those found in the popular Animate.css library.

<div class="animation-sandbox">
  <sl-animation name="bounce" easing="ease-in-out" duration="2000" play>
    <div class="box"></div>
  </sl-animation>

  <div class="controls">
    <sl-select label="Animation" value="bounce"></sl-select>
    <sl-select label="Easing" value="linear"></sl-select>
    <sl-input label="Playback Rate" type="number" min="0" max="2" step=".25" value="1"></sl-input>
  </div>
</div>

<script type="module">
  import { getAnimationNames, getEasingNames } from '/dist/utilities/animation.js';

  const container = document.querySelector('.animation-sandbox');
  const animation = container.querySelector('sl-animation');
  const animationName = container.querySelector('.controls sl-select:nth-child(1)');
  const easingName = container.querySelector('.controls sl-select:nth-child(2)');
  const playbackRate = container.querySelector('sl-input[type="number"]');
  const animations = getAnimationNames();
  const easings = getEasingNames();

  animations.map(name => {
    const option = Object.assign(document.createElement('sl-option'), {
      textContent: name,
      value: name
    });
    animationName.appendChild(option);
  });

  easings.map(name => {
    const option = Object.assign(document.createElement('sl-option'), {
      textContent: name,
      value: name
    });
    easingName.appendChild(option);
  });

  animationName.addEventListener('sl-change', () => (animation.name = animationName.value));
  easingName.addEventListener('sl-change', () => (animation.easing = easingName.value));
  playbackRate.addEventListener('sl-input', () => (animation.playbackRate = playbackRate.value));
</script>

<style>
  .animation-sandbox .box {
    width: 100px;
    height: 100px;
    background-color: var(--sl-color-primary-600);
  }

  .animation-sandbox .controls {
    max-width: 300px;
    margin-top: 2rem;
  }

  .animation-sandbox .controls sl-select {
    margin-bottom: 1rem;
  }
</style>

Using Intersection Observer

Use an Intersection Observer to control the animation when an element enters or exits the viewport. For example, scroll the box below in and out of your screen. The animation stops when the box exits the viewport and restarts each time it enters the viewport.

<div class="animation-scroll">
  <sl-animation name="jackInTheBox" duration="2000" iterations="1"><div class="box"></div></sl-animation>
</div>

<script>
  const container = document.querySelector('.animation-scroll');
  const animation = container.querySelector('sl-animation');
  const box = animation.querySelector('.box');

  // Watch for the box to enter and exit the viewport. Note that we're observing the box, not the animation element!
  const observer = new IntersectionObserver(entries => {
    if (entries[0].isIntersecting) {
      // Start the animation when the box enters the viewport
      animation.play = true;
    } else {
      animation.play = false;
      animation.currentTime = 0;
    }
  });
  observer.observe(box);
</script>

<style>
  .animation-scroll .box {
    display: inline-block;
    width: 100px;
    height: 100px;
    background-color: var(--sl-color-primary-600);
  }
</style>

Custom Keyframe Formats

Supply your own keyframe formats to build custom animations.

<div class="animation-keyframes">
  <sl-animation easing="ease-in-out" duration="2000" play>
    <div class="box"></div>
  </sl-animation>
</div>

<script>
  const animation = document.querySelector('.animation-keyframes sl-animation');
  animation.keyframes = [
    {
      offset: 0,
      easing: 'cubic-bezier(0.250, 0.460, 0.450, 0.940)',
      fillMode: 'both',
      transformOrigin: 'center center',
      transform: 'rotate(0)'
    },
    {
      offset: 1,
      easing: 'cubic-bezier(0.250, 0.460, 0.450, 0.940)',
      fillMode: 'both',
      transformOrigin: 'center center',
      transform: 'rotate(90deg)'
    }
  ];
</script>

<style>
  .animation-keyframes .box {
    width: 100px;
    height: 100px;
    background-color: var(--sl-color-primary-600);
  }
</style>

Playing Animations on Demand

Animations won’t play until you apply the play attribute. You can omit it initially, then apply it on demand such as after a user interaction. In this example, the button will animate once every time the button is clicked.

Click me
<div class="animation-form">
  <sl-animation name="rubberBand" duration="1000" iterations="1">
    <sl-button variant="primary">Click me</sl-button>
  </sl-animation>
</div>

<script>
  const container = document.querySelector('.animation-form');
  const animation = container.querySelector('sl-animation');
  const button = container.querySelector('sl-button');

  button.addEventListener('click', () => {
    animation.play = true;
  });
</script>

Component Props

Property Default Details
name 'none'

string

The name of the built-in animation to use. For custom animations, use the keyframes prop.

play false

boolean

Plays the animation. When omitted, the animation will be paused. This attribute will be automatically removed when the animation finishes or gets canceled.

delay 0

number

The number of milliseconds to delay the start of the animation.

direction 'normal'

PlaybackDirection

Determines the direction of playback as well as the behavior when reaching the end of an iteration. Learn more

duration 1000

number

The number of milliseconds each iteration of the animation takes to complete.

easing 'linear'

string

The easing function to use for the animation. This can be a Shoelace easing function or a custom easing function such as cubic-bezier(0, 1, .76, 1.14).

endDelay
end-delay
0

number

The number of milliseconds to delay after the active period of an animation sequence.

fill 'auto'

FillMode

Sets how the animation applies styles to its target before and after its execution.

iterations Infinity

The number of iterations to run before the animation completes. Defaults to Infinity, which loops.

iterationStart
iteration-start
0

number

The offset at which to start the animation, usually between 0 (start) and 1 (end).

keyframes

Keyframe[] | undefined

The keyframes to use for the animation. If this is set, name will be ignored.

playbackRate
playback-rate
1

number

Sets the animation’s playback rate. The default is 1, which plays the animation at a normal speed. Setting this to 2, for example, will double the animation’s speed. A negative value can be used to reverse the animation. This value can be changed without causing the animation to restart.

currentTime

CSSNumberish

Gets and sets the current animation time.

updateComplete A read-only promise that resolves when the component has finished updating.

Learn more about attributes and properties.

Slots

Name Details
(default) The element to animate. Avoid slotting in more than one element, as subsequent ones will be ignored. To animate multiple elements, either wrap them in a single container or use multiple <sl-animation> elements.

Learn more about using slots.

Events

Name Name Name React Event Details
sl-cancel sl-cancel sl-cancel onSlCancel

Emitted when the animation is canceled.

sl-finish sl-finish sl-finish onSlFinish

Emitted when the animation finishes.

sl-start sl-start sl-start onSlStart

Emitted when the animation starts or restarts.

Learn more about events.

Methods

Name Details
cancel()

Clears all keyframe effects caused by this animation and aborts its playback.

finish()

Sets the playback time to the end of the animation corresponding to the current playback direction.

Learn more about methods.